I really enjoy Gran Turismo and those kind of games," says Elliott, "but they're a very different kind of experience. The experience we wanted to give was, 'What would it be like to drive a 200-mile an hour through traffic?' That's the fun experience -- what would it be like if I made a mistake and crashed into a truck coming the opposite way at 60 miles an hour, and what would my car look like after that?
Nothing's beyond the laws of physics," says Elliott. "It's all built with real physics calculations, and it works out to the real thing. We just add the Hollywood flair and touch. The really important thing is that the whole world does feel believable -- that it feels rich and it feels busy, especially when you're doing those freeway runs [and] you've got traffic whooshing past you on either side."
Executive Producer - Burnout 3: Takedown
One Month Away
(yes, I know that's PS2. Amazon, for whatever reason, doesn't have the Xbox version)